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Frequently Asked Questions
What is ARTˣPLACE?
ARTˣPLACE is an app where people can meet through common interests in the field of art. The interplay between art and place fosters a dynamic exchange of ideas. Aspects of different platforms & apps are brought together in the structure to promote content-related conversations. The aim is to let people meet in individual focal points. Whether engaging in theoretical discussions or exploring ideas and bringing them to life. The basic concept of the ARTˣPLACE pavilion is that of an exhibition space with the character of an encounter. A hybrid of digital exhibition & social space in which artists show their works and people present their places in and at which art is to be shown. Art*Place starts as an art presentation platform but quickly turns into a social meeting place – a personal experience.
The clou of the encounter is that initially “persons” (profile background) are not relevant at first sight, but only works and places. Furthermore, conventional ranking models are not included. Only personal overviews of feedback and likes exist. While our goal is to create an unbiased space, we acknowledge the challenges this presents and strive for continuous improvement and transparency in our approach.Why ARTˣPLACE was created?
ARTˣPLACE was created to provide a place for discussion and exchange in which the field of art is the focus. This is unfortunate, but it seems necessary. Other platforms, forums, shops, and sites cover such a wide range of topics that everything gets lost among cat videos, food pictures, and holiday views. They can also facilitate more thematically driven communication, although this occurs outside the realm of art. For instance, fan forums or dating apps often serve as platforms for such types of exchanges. Focusing on art world examples, these channels tend to prioritize a linear sales-oriented approach, focusing on effectively conveying messages from producers and traders to consumers and collectors.
Something had to be done to counteract this, or even more, to add to it. Therefore, we looked at which communication designs lead to which forms or qualities of communication. The minimum rules of the game, which are set by the usability of virtual spaces, were considered as communication designs. This revealed that it makes sense not to subject communication to a ranking, so that good conversations are generated rather than superficial likes. It makes sense for people to communicate with each other individually instead of having group discussions where the consensus is predetermined by a few comments and then either confirmed or criticized. It’s nice when people chat with each other, even if they don’t know who the other person is, but share a mutual interest.